Back to work

Uni.Verse
Real-Time Translation

Product Design for a Wearable Translation Earpiece

Uni.Verse is a wearable earpiece that provides seamless real-time language translation — breaking communication barriers between people who don't share a language. This project covers the full product design process from concept and character development through to physical prototyping, storyboarding, and animation.

Type
Group Project
Duration
3 Weeks
Tools
Figma  ·  Procreate  ·  Canva
Role
Product Design  ·  Sketching  ·  Prototyping

Overview

Breaking barriers through wearable technology

Uni.Verse is a product design project exploring how wearable technology can dissolve language barriers in everyday human connection. The earpiece detects spoken language in real time and translates it seamlessly for the wearer, making conversations across languages feel natural, not mechanical.

The project involved the full product design process: concept development, character design to ground the product in human stories, physical product iteration, storyboarding, sketching, and animated video production.

Setting

Grounding the product in a human context

The design scenario centres on two people from different linguistic backgrounds who meet and want to connect. Without a shared language, conversation is impossible, but with Uni.Verse, the earpiece handles the translation invisibly, letting the people focus on each other rather than on the mechanics of communication.

The setting informed the product's core design principles: discretion, clarity, and speed. The earpiece had to feel like an extension of the wearer, not a device drawing attention to the language gap.

Design Question

How might we design a wearable that makes real-time translation feel invisible — so people can focus on connecting, not on the technology between them?

Character Design

Amalie & Malik

Two characters were developed to anchor the product narrative, Amalie and Malik. Designing them first helped define who Uni.Verse is for: people who want genuine human connection across languages, not just utility.

The character work informed the product's visual tone — approachable, soft, and human, rather than cold or overly technical. Their story drives the storyboard and animation that brings Uni.Verse to life.

Character design — Amalie and Malik

Product Design

Designing the earpiece

The product design process moved from annotated concept diagrams through to physical prototyping. The earpiece was designed to be compact and wearable — inspired by organic, rounded forms that feel comfortable and unobtrusive.

Key design considerations included how the earpiece fits the ear, how it signals active translation to the wearer, and how the physical form communicates its function without instruction. The final product uses a soft purple palette that reads as calm and intelligent rather than medical or industrial.

Product design diagram with annotations
Early prototype sketch
Physical prototype

Storyboard

Telling the product's story

The storyboard maps out the narrative arc of Amalie and Malik's first interaction — from the moment of linguistic barrier, through the use of Uni.Verse, to a moment of genuine connection. Each panel was designed to communicate emotion and action clearly, serving both as a narrative document and a production guide for the animation.

Storyboard panels 1
Storyboard panels 2

Sketching, Refining & Contouring

From rough to refined

The animation production process began with rough sketches of each key frame, then moved through contouring and line refinement before colouring and compositing. Each stage of the process was iterative, loose gesture drawings gave way to tighter line work, which was then cleaned up and prepared for digital animation.

Sketching and refining process

Animation & Final Video

Bringing Uni.Verse to life

The final deliverable was an animated short that demonstrates Uni.Verse in use through Amalie and Malik's story. The animation brings together the character design, product visuals, and narrative storyboard into a complete product film — showing not just what Uni.Verse is, but how it feels to use it.

Animation still 1
Animation still 2

Reflection

What this project taught me

Uni.Verse pushed me into disciplines I don't usually work in — physical product design, character illustration, and animation production. Doing all three within a single project taught me how much the story of a product matters: the earpiece only makes sense in the context of Amalie and Malik's connection.

The most valuable part of the process was learning to move between abstract concept and physical form, translating an idea about human connection into something that could actually sit in someone's ear, then back again into a narrative that communicates its value in under two minutes.

01
Story Before Specs
Developing the characters before the product forced the design to stay human. Every decision about form, colour, and interaction was measured against whether it served Amalie and Malik's story.
02
Physical Form Has Its Own Logic
Moving from digital to physical prototyping revealed constraints that sketches don't show — how the earpiece sits, how it feels, what "unobtrusive" actually means in three dimensions.
03
Animation as Communication
The animated film wasn't just a presentation, it was part of the design process. Having to show the product in motion forced clarity about how it actually works and how it should feel to the user.
Back to the beginning
Craigslist App Redesign